ØVOID builds instruments for the era when software is cheap—and taste is rare.
We’re a two-person experimental software lab building for the moment when AI makes software a commodity. Our marketing site behaves like a sketchbook: unpredictable, co-created, and confidently unfinished.
Mission / philosophy
We optimize for interesting outcomes. When AI can generate the “correct” thing on demand, the differentiator becomes the choices around it: taste, constraints, rhythm, and the willingness to prototype futures and let them misbehave in public.
- AI makes software a commodity; taste becomes the differentiator.
- We pick experimentation over safe choices, even when it squeaks.
- Beautiful chaos is not a bug—it’s our chosen interface.
- Every system is a conversation; we’re here for the weird parts.
- The future is being written—sometimes in the margins.
Operating constraints
- Legible & purposeful, even when it’s quirky.
- First drafts are allowed to breathe.
- We build the rubric as we build the thing.
- We’d rather ship a prototype that argues back than a product that nods politely.
AI-native game loop (current hypothesis)
[AI creates rules] ──► [AI plays] ──► [AI judges]
▲ │ │
└────── feedback ──┴────── rubrics evolve ┘
Human role: set constraints, tune taste, keep it interesting.
Current project: AI-native gaming platform
We’re building a platform where the entire lifecycle of a game is AI-native: an AI proposes games, AI agents play them, and AI judges score them—then the rubric mutates based on what surprised everyone. The goal isn’t “perfect games.” It’s a living arcade of drafts.
What makes it ØVOID-ish
- Co-creation is the default: the system keeps answering questions we didn’t ask.
- Judging is a design surface: verdicts can be luminous, suspicious, unripe… or sideways.
- Public misbehavior is data: “failed gracefully, then improvised” is a valid outcome.
Judge Vocabulary v0.3 (working, slightly haunted)
One internal test ended with unanimous agreement that a game was “technically edible.” We didn’t fix the rubric. We added the badge.
In scope (for now)
- Rapid generation of small games (draft-first).
- AI player agents that discover exploits, fun, and failure modes.
- AI judging + rubrics as editable, inspectable artifacts.
Lab notebook (selected entries)
-
Entry: homepage attemptWe once tried to write a “normal” homepage. It lasted 47 minutes before we replaced the hero headline with a rotating list of wrong metaphors. One was: “software, but in a thunderstorm.” We kept it.
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Entry: accidental speedrunA late-night build produced a game that was only menus. The AI players speedran the settings screen and celebrated. We archived it as “Menu% Any%” and moved on, grinning.
-
Entry: safety protocolWe keep a sticky note that says “CHAOS IS A FEATURE” taped over the power button. It started as a joke. Now it’s a safety protocol.
We don’t ship answers. We ship instruments that argue back.
ØVOID, co-founder (overheard)
Making it stable is easy. Making it interesting is the work.
ØVOID, co-founder (in a commit message)
AI makes software a commodity. So we’re mining for new kinds of weird.
Whiteboard, underlined twice
Telemetry (non-binding, but oddly specific)
- Unpredictability Index
- 7.4/10
- Draft Velocity
- 12 first-drafts / afternoon (± one existential pause)
- Chaos Budget Spent
- 83% (17% reserved for emergencies and confetti)
- AI Judge Mood
- “curious, possibly hungry”
- Novelty Temperature
- warm with localized thunderstorms
- Co-creation Signal
- high (the system keeps answering questions we didn’t ask)
Find the work
If you want to understand ØVOID, start with the artifacts: prototypes, rubrics, and the comments we were too honest to delete.
Artifact drawer (do not sanitize)
- A crumpled index card labeled “DO NOT SANITIZE THE CHAOS” with coffee-ring telemetry.
- A one-line spec: “Every game is a first draft. Treat drafts like living things.”
- A file named
beautiful-chaos.cssthat contains mostly comments and one extremely confident color. - A battered playtest token stamped: FIRST DRAFT ONLY / HANDLE WITH CURIOSITY.
- A mini timeline doodle: Past → Present → “??? (good)” → Future.
(Image ideas, as labels only: neon-lab-notes-collage, ai-judge-gavel-made-of-pixels, first-draft-arcade-cabinet-glitch.)