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building in public-ish chaos
ØVOID / resume

We build experiments, not monuments.

ØVOID is a two-person experimental software lab building in public-ish chaos. We treat unpredictability as a design material—because the future is being written, and it doesn’t sit still.

What we optimize for

Not certainty. Not polish. Interesting next questions. We ship prototypes with sharp edges and softer intentions.

Sticky note doctrine: “If it’s predictable, it’s probably someone else’s product.”

Now playing

  • Lab size2 humans
  • Modeprototype → surprise → rewrite
  • Defaultco-creation

“We don’t want a perfect answer. We want an interesting next question.”

Lab Note #07 lab log
Current project

An AI-native gaming platform where games are created, played, and judged by AI

Think of it as a loop: AI helps create the game, AI (and humans, if you want) play it, and an AI judge evaluates what happened—fun, novelty, intent, rule-bending, and the occasional “emotionally illegal” moment.

Why this, now

AI makes software a commodity; taste becomes the scarce resource. Games are a clean pressure-test: rules, aesthetics, and judgment collide fast. If it feels finished, we probably stopped too early.

How it behaves (on a good day)

  • Creationprompt → prototype → mutate
  • Playagents + humans
  • Judgingverdicts + weird tags
One true feature Every game is a first draft.

We don’t treat “generation” as a checkbox. We treat it as an invitation: a game can revise itself after being played; rules can negotiate; the judge can learn your sense of “good.” Co-creation isn’t a feature list—it’s the default state of reality.

pause-menu metaphor: choose your next intention judge is a character, not a scoreboard constraints as creative equipment
Philosophy

Beautiful chaos is not a bug; it’s a compass.

  • AI makes software a commodity; taste becomes the scarce resource.
  • We prefer experiments over safe choices—especially the ones that wobble.
  • We ship prototypes with sharp edges and softer intentions.
  • Co-creation isn’t a feature list—it’s the default state of reality.
  • If it feels finished, we probably stopped too early.

What “intentional weird” means here

We’re not polishing the chaos away. We’re giving it better shoes: guardrails that still let you take the wrong door—on purpose—and learn from it.

In practice

“A build broke when the chaos setting was turned down to zero. Turns out ‘order’ is an untested edge case in our lab.”

Lab notes

Fragments we keep because they keep us honest.

Test Session Log

During a late-night test of the platform, the AI judge declared a game “emotionally illegal” and then awarded it “Best New Rule.” We kept both labels as internal QA tags.

Hint: The future is being written. We’re holding the pencil sideways.

Artifacts (text-only scan)

artifact

A torn notebook page labeled “Rules that shouldn’t work (but do).”

artifact

A screenshot of an AI judge verdict: “Fun: 8/10. Intentionality: questionable. Keep going.”

artifact

A hand-drawn diagram: a spiral labeled “Prototype → Surprise → Rewrite → Prototype.”

artifact

A commit message preserved like a poem: “unbreak the breakage; let it sing.”

More quotes Not marketing. Mostly survival notes.

“If AI makes software cheap, the expensive part is choosing what to make weird on purpose.”

Co-founder (over coffee)taste > tools

“Player: ‘Is this game trying to win?’ Judge: ‘No. It’s trying to become.’”

Test Session Logbecoming

“We’re not polishing the chaos away. We’re giving it better shoes.”

Co-founder (during a deploy)shipping
Telemetry

Numbers we trust (barely).

These aren’t KPIs. They’re a mood board in metric clothing—a way to notice when we’ve become too safe.

Chaos Coefficient: 0.73 (spilled coffee included). Prototype Half-Life: 9 hours before it becomes a different prototype. AI Judge Mood Index: “enigmatic, but fair-ish.” Unexpected Delight Events: 4 per session (± 2 giggles). Safe Choice Avoidance Rate: 96% (2% was accidental). First-Draft Density: extremely high; proceed with curiosity.
Calibration What we do when the lab gets too tidy.
  • Turn one assumption into a variable. Then ship it as a question.
  • Ask the judge for a verdict it doesn’t know how to give—yet.
  • Make one part of the interface “Seek & Accept” instead of “Settings.”
Exit

If you’re looking for certainty, we can offer directions to someone else.

If you want to collaborate, invest time, or just watch prototypes evolve: start where the traces are.

Link

GitHub

Microcopy we mean: “Refresh if you want; it might disagree politely.”

What you’ll find there

  • Prototypes with sharp edges and readable intent
  • Experiments that wobble (the useful kind)
  • Evidence of taste choices—not just tooling