Weatherproof software, built in public.
ØVOID is a two-person experimental software lab building in public weather—part lightning, part lullaby. We make places where AI turns software into a commodity, and we choose the weird, the fast, and the beautiful chaos anyway.
Games made by AI. Played by AI. Judged by AI.
We’re building a platform where AI agents generate games, run them, and score them—so we can observe what emerges when “fun” is negotiated by non-human taste.
Make outcomes feel expensive.
If AI can make code cheap, our job is to make outcomes feel expensive—strange, specific, alive. We don’t polish chaos away. We frame it, feed it, and ask it better questions.
“The safest path is a hallway. We prefer doors that open into weather.”
Beautiful chaos as a design material.
- AI makes software a commodity; taste becomes the scarce resource.
- We pick experimentation over safe choices, even when the safe choice is louder.
- Prototypes are opinions with timestamps.
- If it feels finished, we probably shipped it too late.
- The future is being written; we prefer ink that smudges.
Suspicious of perfection.
“This game is a first draft and that is its superpower. Please do not fix it too quickly.”
We stapled that sentence to our wall and started celebrating flaws more loudly.
One brave hour.
We once set a timer for “one brave hour” and tried to build a menu that changed its personality with every refresh. At minute 59, it became a diary. At minute 60, it became a map. We kept the map.
Metrics we admit to.
73%
19
9 days
42
Things on the wall.
Reference fragments we’re orbiting.
- neon lab desk with sticky notes and cables
- glitchy constellation of UI panels floating
- AI judge scorecard with handwritten doodles
- arcade cabinet made of code blocks and fog
We build experiments, not monuments. Leave with a question, not a conclusion.
Follow the work where it’s loudest: the repo.
ØVOID builds in public when possible. If you want to understand what we do, read the build logs, scan the commits, and watch the prototypes grow a personality.